BLOOMVERSE Whitepaper
  • Introduction
  • Problem
  • Solution
  • Total Addressable Market
  • BLOOM Lobby
  • Attracting Users
  • Play to Enjoy Games
  • Attracting Established Content Creators
  • Attracting Brands
  • Lobby Activities
  • The Game Loop
  • Engaging Users
  • Player Rewards
  • Real Estate and User Generated Content
  • Token Allocation
  • Team
  • Conclusion
  • Unique case uses of BLOOMVERSE
  • Contact and socials
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Attracting Brands

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Last updated 10 months ago

The BLOOMVERSE Lobby provides a new and interactive way for brands to engage with gamers. Brands can obtain a license for marketing purposes through mini-games and quests, resulting in increased engagement and monetization. With exclusive and trendy brands, and influencer presence, the platform attracts a large number of users. For example, with 10,000 active players, participating brands can expect 4 minutes of daily engagement of up to 5,000 players.