BLOOMVERSE Whitepaper
  • Introduction
  • Problem
  • Solution
  • Total Addressable Market
  • BLOOM Lobby
  • Attracting Users
  • Play to Enjoy Games
  • Attracting Established Content Creators
  • Attracting Brands
  • Lobby Activities
  • The Game Loop
  • Engaging Users
  • Player Rewards
  • Real Estate and User Generated Content
  • Token Allocation
  • Team
  • Conclusion
  • Unique case uses of BLOOMVERSE
  • Contact and socials
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Total Addressable Market

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Last updated 10 months ago

The US adult gaming market is worth over $40 billion annually, with 64% of gamers being adults and 41% being women. The NFT market has rapidly grown, with a total value of transactions tripling in 2021 to over $10.7 Billion. The total addressable market for platform advertisement, on average, is estimated to be approximately $100 billion per year. The potential for growth in the crypto-gaming market, which combines the appeal of gaming and the increasing acceptance of crypto and metaverse ideas, is significant with a large and growing global audience of gamers.