BLOOMVERSE Whitepaper
  • Introduction
  • Problem
  • Solution
  • Total Addressable Market
  • BLOOM Lobby
  • Attracting Users
  • Play to Enjoy Games
  • Attracting Established Content Creators
  • Attracting Brands
  • Lobby Activities
  • The Game Loop
  • Engaging Users
  • Player Rewards
  • Real Estate and User Generated Content
  • Token Allocation
  • Team
  • Conclusion
  • Unique case uses of BLOOMVERSE
  • Contact and socials
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Player Rewards

PreviousEngaging UsersNextReal Estate and User Generated Content

Last updated 10 months ago

Revenue generated from brands participating in daily quests is distributed as follows: 37% for BLOOM development, 30% for NFT drops for new players, 13% added to tournament and special event pool, and 20% for the $BLOOM DAO. Players can earn NFTs through gameplay and use them to participate in ranked matches, buy items in the marketplace, sell NFTs, craft new NFTs, and more.