BLOOMVERSE Whitepaper
  • Introduction
  • Problem
  • Solution
  • Total Addressable Market
  • BLOOM Lobby
  • Attracting Users
  • Play to Enjoy Games
  • Attracting Established Content Creators
  • Attracting Brands
  • Lobby Activities
  • The Game Loop
  • Engaging Users
  • Player Rewards
  • Real Estate and User Generated Content
  • Token Allocation
  • Team
  • Conclusion
  • Unique case uses of BLOOMVERSE
  • Contact and socials
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Play to Enjoy Games

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Last updated 10 months ago

The main attraction of the lobby will be the hundreds of side-quests and mini games that have been branded by sponsors, offering discount coupons, gift cards, loyalty points and millions of dollars worth of products and prizes for players to compete for.

Early gameplay image of a battle in the Arena.