BLOOMVERSE Whitepaper
  • Introduction
  • Problem
  • Solution
  • Total Addressable Market
  • BLOOM Lobby
  • Attracting Users
  • Play to Enjoy Games
  • Attracting Established Content Creators
  • Attracting Brands
  • Lobby Activities
  • The Game Loop
  • Engaging Users
  • Player Rewards
  • Real Estate and User Generated Content
  • Token Allocation
  • Team
  • Conclusion
  • Unique case uses of BLOOMVERSE
  • Contact and socials
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Problem

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Last updated 10 months ago

Existing web3 games have limited utility for their tokens and NFTs outside the game. Brands have limited presence in the crypto-gaming world and are limited to traditional online advertising methods that lack impact on sales and consumer trust. Over 80% of marketing decision makers are looking for an efficient way to market within video games.